Can I Activate Trap Cards During the Draw Phase
This is a list of all continuous traps for the game Duel Links. Use this page if you would like to know a continuous trap's rating, strength and weakness, basic information, or how to get it.
Card | Effect | Rating |
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Mirror Wall | Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card. | 9 /10 |
Escape from the Dark Dimension | Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card. | 7 /10 |
Soul Resurrection | Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | 6 /10 |
Ninjitsu Art of Transformation | Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. | 5 /10 |
Xing Zhen Hu Replica | Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. | 7 /10 |
Metaphys Dimension | If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn. | 8 /10 |
Embodiment of Apophis | During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.) | 9 /10 |
Tiki Soul | Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. | 8 /10 |
Statue of Anguish Pattern | Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it. | 9 /10 |
Tyrant's Temper | Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards. | 8 /10 |
Tyrant's Tantrum | Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard. | 7 /10 |
Head Judging | When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the Graveyard. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn. | 8 /10 |
Pride Shout | At the end of the Damage Step, if your monster with 0 ATK attacked directly while this card was already face-up in your Spell & Trap Zone: inflict damage to your opponent equal to the DEF of that monster you control | 8 /10 |
Fiendish Chain | Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card. | 10 /10 |
The Door of Destiny | When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 250 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took. | 6/10 |
Spark Breaker | Once per turn: You can target 1 monster you control; destroy that target. | 9/10 |
Card | Effect | Rating |
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Tiki Curse | Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. | 7 /10 |
Humid Winds | You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn. | 6 /10 |
Birthright | Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | 4 /10 |
Powerful Rebirth | Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card. | 9 /10 |
Limit Reverse | Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card. | 6 /10 |
Mathmech Induction | All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the Graveyard, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn. | 5 /10 |
Ninjitsu Art of Super-Transformation | Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster. | 3 /10 |
Damage = Reptile | Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took. | 5 /10 |
Call of the Archfiend | You can target 1 Level 5 or higher Fiend monster in your Graveyard; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn. | 5 /10 |
Sea Stealth Attack | When this card is activated: You can activate 1 "Umi" from your hand or Graveyard. While "Umi" is on the field, this face-up card gains these effects. ●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. | 5 /10 |
Release From Stone | Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | 4 /10 |
Escalation of the Monarchs | Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. | 5 /10 |
By Order of the Emperor | When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card. | 3 /10 |
U.A. Penalty Box | At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your oponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card form your Graveyard: add 1 "U.A." Spell Card from your Deck to your hand. | 6 /10 |
Unending Nightmare | You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain. | 8 /10 |
Abyss-Sphere | Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation. | 8 /10 |
World Legacy Pawns | You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your Graveyard into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn. | 6 /10 |
Crystal Conclave | Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the Graveyard, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | 8 /10 |
The Weather Thundery Canvas | "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas". | 6 /10 |
Solemn Wishes | Increase your Life Points by 500 points each time you draw a card (or cards). | 8 /10 |
Skull Invitation | Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent. | 9 /10 |
Rare Metalmorph | Activate this card by targeting 1 Machine-Type monster on the field; it gains 500 ATK. Once, negate a Spell effect that targets that monster. When that monster leaves the field, destroy this card. | 6 /10 |
Fossil Excavation | Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | 7 /10 |
Forgotten Temple of the Deep | While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect. | 4 /10 |
Bad Reaction to Simochi | As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. | 6 /10 |
Amazoness Willpower | Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | 4 /10 |
Dimension Gate | Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect. | 7 /10 |
The Regulation of Tribe | Activate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. | 5 /10 |
DNA Surgery | Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type. | 7 /10 |
DNA Transplant | Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute. | 8/10 |
Monster Rebone | If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card. | 7 /10 |
Onikuji | Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck. | 9 /10 |
Triamid Pulse | Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ●Target 1 other face-up card on the field; destroy it. ●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. | 8 /10 |
Quantum Cat | Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.) | 7 /10 |
Proton Blast | Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads. ●1+: Inflict 500 damage to your opponent. ●2+: Destroy 1 card your opponent controls. ●3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the Graveyard; treat all results as heads. | 7 /10 |
Miraculous Descent | Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed. destroy this card. | 6 /10 |
Battleguard Rage | Activate this card by targeting 1 Warrior-Type monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card. | 8 /10 |
Shadow-Imprisoning Mirror | Negate all DARK monster effects activated on the field or in the Graveyard. | 6 /10 |
Mask of Restrict | Neither player can Tribute cards. | 4 /10 |
Light-Imprisoning Mirror | Negate all LIGHT monster effects activated on the field or in the Graveyard. | 8 /10 |
The First Monarch | Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute. | 9 /10 |
Altar of the Bound Deity | Once per turn, during your Standby Phase: Place 1 Earthbound Immortal Counter on this card for each face-up Defense Position monster on the field. You can send this card with 4 or more Earthbound Immortal Counters to the Graveyard; Special Summon 1 "Earthbound Immortal" monster from your Deck. | 8 /10 |
The Prime Monarch | Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn. | 9 /10 |
Thunder Dragon Discharge | The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target. | 8 /10 |
Krystal Avatar | When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK. | 8 /10 |
Cubic Mandala | If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card. | 6 /10 |
Roar of the Earthbound Immortal | Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect. | 7 /10 |
Witchcrafter Patronus | You can target 1 of your Spellcaster monsters that is banished or in your Graveyard; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your Graveyard, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn. | 8 /10 |
Stellarnova Wave | Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand. | 8 /10 |
Xyz Veil | Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects. | 7 /10 |
Xyz Wrath | Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster. | 3 /10 |
Shadow Spell | Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. | 5/10 |
Xyz Tribalrivals | Face-up Xyz Monsters on the field with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control battles an opponent's monster: Destroy that opponent's monster. That Xyz Monster must have 2 or more Xyz Materials attached to activate and to resolve this effect. | 3 /10 |
Curse of Darkness | Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage. | 4 /10 |
Stardust Wish | Once per turn, if a "Stardust" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position. | 7/10 |
Card | Effect | Rating |
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Destructive Draw | If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. | 2 /10 |
Return of the Red-Eyes | If you control a "Red-Eyes" monster: You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn. | 6 /10 |
Castle of Dragon Souls | Once per turn: You can banish 1 Dragon monster from your Graveyard, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls" | 5 /10 |
Shapesister | Special Summon this card as a Normal Monster (Fiend/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap.) You can only activate 1 "Shapesister" per turn. | 4 /10 |
Graceful Revival | Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | 3 /10 |
Aerial Recharge | Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard. | 5 /10 |
Dried Winds | If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn. | 4 /10 |
Wicked Rebirth | Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | 8 /10 |
Royal Command | Flip monsters' effects cannot be activated, also their effects are negated. | 4 /10 |
Sealing Ceremony of Katon | Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target. | 6 /10 |
Beast Rising | Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect. | 5 /10 |
Berserking | Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK. | 5 /10 |
Cyber Shadow Gardna | Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Monster-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase. | 6 /10 |
Naturia Sacred Tree | If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ●You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ●You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck. | 5 /10 |
Widespread Dud | Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s). | 6 /10 |
Infestation Infection | Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand. | 7 /10 |
Megalith Emergence | You can target 1 "Megalith" monster in your Graveyard; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn. | 9 /10 |
Ninjitsu Art of Decoy | Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. | 6 /10 |
Loge's Flame | While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck. | 5 /10 |
Des Counterblow | Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. | 7 /10 |
Skull Lair | Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. | 3 /10 |
Brain Hazard | Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | 4 /10 |
Pitch-Black Power Stone | Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it. | 6 /10 |
Seal of Wickedness | Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card. | 3 /10 |
Seismic Shockwave | Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand. | 5 /10 |
Brainwashing Beam | Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. | 7 /10 |
Dark Smog | Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster, and if you do, banish that target. | 5 /10 |
Awakening of Nephthys | All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell&Trap Zone is destroyed by card effect and sent to the Graveyard; You can Special Summon 1 'Nephthys" monster from your hand, Deck, or Graveyard, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn. | 4 /10 |
Fire Formation - Tenken | Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. | 4 /10 |
Amazoness Onslaught | Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Amazoness" monster in your Graveyard; Special Summon it. | 9 /10 |
Stygian Dirge | Reduce the Levels of all monsters your opponent controls by 1. | 8 /10 |
Fire Formation - Tensen | When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. | 8 /10 |
Glorious Illusion | Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | 7 /10 |
Desperate Tag | If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster form your hand at the end of the Damage Step. | 7 /10 |
Miniaturize | Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card. | 4 /10 |
Core Reinforcement | Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. WHen that monster is destoryed, destroy this card. | 7 /10 |
Hysteric Party | Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters. | 8 /10 |
Dragunity Legion | You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters. ●Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. ●Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your Graveyard. You can only use this effect of "Dragunity Legion" once per turn. | 6 /10 |
Elemental Training | Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destoryed by card effects. Once per turn: You can Tribute 1 monster: Special Summon 1 "Elementsaber" monster form your Deck with a different original Attribute than that monster's. You can send this face-up card form the field to the Graveyard; discard your entire hand, then add "Elemental Lord" monsters form your Graveyard to your hand, equal to the number of cards discarded. | 5 /10 |
Metalhold the Moving Blockade | Activate this card by targeting any number of Level 4 Machine-Type monsters you control: Special Summon this card as an Effect Monster (Machine-Typ/EARTH/Level 4/ATK 0 /DEF 0), then equip those face-up monsters to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK equal to the combined ATK of the monsters equipped to it by this effect, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. | 6 /10 |
Ancient Gear Reborn | Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn". | 7 /10 |
Portable Battery Pack | Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. | 5 /10 |
Sinister Yorishiro | Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead. | 6 /10 |
Dark Contract with the Witch | You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. | 6 /10 |
Summon Gate | Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn. | 4 /10 |
Spirit Barrier | While you control a monster, you take no battle damage. | 4 /10 |
Double Payback | Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card. | 7 /10 |
Ivy Shackles | All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card. | 7/10 |
Phantom Hand | Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase. | 4 /10 |
Hard-sellin' Goblin | Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand. | 5 /10 |
Aqua Chorus | If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points. | 6 /10 |
Astral Barrier | If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. | 5 /10 |
Powersink Stone | Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card. | 4 /10 |
Gjallarhorn | Must be activated from the Graveyard. Target 1 'Aesir' monster you control; this turn, it is unaffected by the effects of other Spells/Traps. During your 3rd End Phase after activation: Inflict damage to your opponent equal to the combined ATK of all monsters you control, and if you do, banish this card and all monsters you control. | 6 /10 |
Divergence | Once per chain, when an opponent's monster declares an attack that targets your Machine-Type monster: You can target 1 other Machine-Type monster you control; change the attack target to that target. | 8 /10 |
Infinite Dismissal | Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. | 6 /10 |
The Eye of Truth | Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution. | 3 /10 |
Defense Maiden | When an opponent's monster declares an attack on a monster you control: You can target 1 'Maiden in Love' you control: switch the attack target to that target. | 6 /10 |
Cyber Network | Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. | 6/10 |
Dragon's Rage | Dragon-Type monsters you control inflict piercing Battle Damage when they attack a Defense Position monster. | 6 /10 |
Shattered Axe | Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card. | 6 /10 |
Morphtronic Monitron | When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position. | 4 /10 |
Overdoom Line | If a Plant-Type monster(s) is Special Summoned from the Graveyard to your side of the field: It gains 1000 ATK while this card is face-up on the field. Destroy this card during your 2nd End Phase after activation. | 8 /10 |
Type Zero Magic Crusher | Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. | 3 /10 |
Blind Destruction | Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field. | 2 /10 |
Armor Ninjitsu Art of Rust Mist | When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s). | 5 /10 |
Howl of the Wild | When a monster you control destroys an opponent's monster by battle and send it to the Graveyard, inflict 150 to your opponent for each face-up Beast-Type monster you control. | 5 /10 |
Tower of Babel | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, inflict 1500the player who activated the Spell Card at that time takes 1500 damage. | 4 /10 |
Card | Effect | Rating |
---|---|---|
Hazy Glory | You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand. | 6 /10 |
Swiftstrike Armor | During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it. | 5 /10 |
Training Fur Hire, Fur All Your Training Needs | If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. | 7 /10 |
Human-Wave Tactics | During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. | 2 /10 |
Blessed Winds | You can activate 1 of the following effects. ●Send 1 Plant monster from your hand or face-up field to the Graveyard; gain 500 LP. ●Target 1 Plant monster in your Graveyard; shuffle it into the Deck, then gain 500 LP. ●Pay 1000 LP; Special Summon 1 "Aroma" monster from your Graveyard. You can only use this effect of "Blessed Winds" once per turn. | 6 /10 |
Sylvan Waterslide | Each time an opponent's monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand. | 5 /10 |
Spatial Collapse | You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. | 3 /10 |
Megalith Promotion | You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn. | 4 /10 |
Ninjitsu Art of Shadow Sealing | Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. | 3 /10 |
Ninjitsu Art of Mirage-Transformation | Tribute 1 "Ninja" monster, then target 1 monster in your opponent's Graveyard; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the Graveyard. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn. | 4 /10 |
Copy Knight | When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.) | 3 /10 |
Kickfire | Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card. | 3 /10 |
Soul Demolition | You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play. | 4 /10 |
Spirit's Invitation | Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | 3 /10 |
Fatal Abacus | Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. | 5 /10 |
The Emperor's Holiday | Negate all Equip Card effects on the field. | 5 /10 |
Exchange of Night and Day | You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects; ●Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand. ●Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand. | 5 /10 |
Chain Ignition | Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target. | 5 /10 |
Dice-nied | Each time your opponent Special Summons a monster(s): Roll a six-sided die, end return all of those Summoned monster(s) to the hand with a current Level that's the same as the result. | 6 /10 |
Lucky Punch | Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points. | 2 /10 |
Ninjitsu Art of Duplication | Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters. | 4 /10 |
Raigeki Bottle | Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls. | 5 /10 |
Machine King - 3000 B.C. | Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) You cannot Normal or Special Summon other monsters the turn you activate this card. Once per turn, during your Main Phase: You can Tribute 1 Machine-Type monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. | 4 /10 |
Sanguine Swamp | If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. | 2 /10 |
Hard-Sellin' Zombie | Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. | 2 /10 |
Aegis of Gaia | Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage. | 3 /10 |
Prepare to Strike Back | Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target. | 5 /10 |
Extra Buck | Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards. | 2 /10 |
Sealing Ceremony of Raiton | Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets. | 3 /10 |
Sealing Ceremony of Suiton | Once per turn: You can send 1 WATER monster form your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. | 5 /10 |
Sealing Ceremony of Mokuton | Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in the opponent's Graveyard, and remove them from play. | 5 /10 |
Tyrant's Tirade | Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated. | 4 /10 |
Light of Destruction | When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard. | 3 /10 |
Transmigration Break | Any cards that would be returned to the Deck from the Graveyard are removed from play instead. | 5 /10 |
Synthetic Seraphim | Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300). | 3 /10 |
Mythical Bestiamorph | Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the Graveyard; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn. | 3 /10 |
Light Spiral | Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck. | 3 /10 |
King Scarlet | If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) | 4 /10 |
Pyramid of Light | If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. | 5 /10 |
Remove Brainwashing | The control of all monsters on the field returns to the owners. | 5 /10 |
Bottomless Shifting Sand | At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. | 5 /10 |
Life Absorbing Machine | During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn. | 5 /10 |
Fire Formation - Kaiyo | During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. | 6 /10 |
Molten Whirlwind Wall | All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard. | 5 /10 |
Hieratic Seal From the Ashes | Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard; Special Summon that target. | 5 /10 |
Goblin Fan | When a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time. | 2 /10 |
Madolche Waltz | Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent. | 5 /10 |
Spacegate | Each time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counters on this card. | 2 /10 |
Lucky Chance | When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card. | 4 /10 |
Dark World Brainwashing | When an opponent's monster activates its effect, if you have 3 or more in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Discard 1 random card from your opponent's hand". | 4 /10 |
Non-Fusion Area | Neither player can Fusion Summon. | 4 /10 |
Core Blast | You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters. | 2 /10 |
Serpent Suppression | Face-up Attack Position monsters with 0 ATK your opponent controls cannot be destroyed by battle with "Reptilianne" monsters. | 5 /10 |
Swift Samurai Storm! | Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn. | 7 /10 |
Dimension Mirage | Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card. | 7 /10 |
Dwimmered Glimmer | Activate this card by banishing 1 face-up monster you control or 1 monster in your Graveyard; Special Summon this card as a Normal Monster (Spellcaster-Type/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap). You can only activate 1 "Dwimmered Glimmer" per turn. | 6 /10 |
Magician's Defense | While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it. | 6 /10 |
Necrovalley Temple | While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly form your hand or Graveyard. If this card in your possession is destroyed by an opponent's effect and sent to your Graveyard: You can set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple." | 6 /10 |
Variable Form | Once per turn, you can activate 1 of these effects. ●Target 2 face-up "Inzektor" monsters you control; equip one to the other. ●Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position. | 5 /10 |
Mind Drain | Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated. | 4 /10 |
PSY-Frame Accelerator | Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand. | 5 /10 |
Orcustrated Core | Once per turn: You can banish 1 monster from your field or Graveyard, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead. | 6 /10 |
Gladiator Naumachia | While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or Graveyard into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle. | 7 /10 |
Attack of the Cornered Rat | If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.) | 4 /10 |
Dark Contract with Errors | Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage. | 6 /10 |
D/D Reroll | Dark Contract cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck. | 4 /10 |
Predaplanet | If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect. | 7 /10 |
Altergeist Emulatelf | Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. | 6 /10 |
Robbin' Zombie | If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard. | 4 /10 |
Call of Darkness | All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field. | 1 /10 |
The Weather Auroral Canvas | "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". | 5 /10 |
The Material Lord | Activate this card only if you have a Level 4 or lower "Arcana Force" monster in your Graveyard.. You can send 1 Level 5 or 6 "Arcana Force" monster from your hand to the Graveyard; add 1 "The Spiritual Lord" from your Deck to your hand. | 3 /10 |
Dark Cure | When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice. | 4 /10 |
Doppelganger | When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent. | 6 /10 |
Five Brothers Explosion | When this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard. | 3 /10 |
Enervating Mist | Your opponent's hand size limit becomes 5. | 3 /10 |
Roaring Earth | If a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.) | 6 /10 |
Jam Defender | When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target. | 3 /10 |
Coffin Seller | Each time a monster(s) is sent to your opponent's Graveyard: Inflict 300 damage to your opponent. | 5 /10 |
The Dragon's Bead | Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. | 6 /10 |
Toon Defense | When an opponent's monster declares an attack targetting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead. | 3 /10 |
Talisman of Spell Sealing | You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of all face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. | 5 /10 |
Labyrinth of Nightmare | Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls. | 1 /10 |
Graverobber's Retribution | During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. | 3 /10 |
Judgment of the Desert | The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect. | 4 /10 |
Explosive Urchin | Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard. | 3 /10 |
Greed | Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect. | 3 /10 |
Minor Goblin Official | You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases. | 5 /10 |
Gem Flash Energy | During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300. | 6/10 |
Respect Play | During their respective turns, each player must show their opponent their hand. | 3 /10 |
Magical Thorn | When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded. | 5 /10 |
The Spiritual Lord | Activate this card only if you have a Level 5 or 6 'Arcana Force' monster in your Graveyard. You can send 1 Level 7 or higher 'Arcana Force' monster from your hand to the Graveyard: add 1 'The Sky Lord' from your Deck to your hand. | 6 /10 |
Diceversity | Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result. | 4 /10 |
Ominous Fortunetelling | During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 350 points of damage to your opponent's Life Points. You can use this effect only once per turn. | 3/10 |
Can I Activate Trap Cards During the Draw Phase
Source: https://game8.co/games/duel-Links/archives/304767